Property | Type | Description | |
---|---|---|---|
accessoryList | List |
Property | Type | Description | |
---|---|---|---|
accessorised | bool | ||
activated | bool | ||
deathTimer | float | ||
health | int | ||
killable | bool | ||
killed | bool | ||
maxHealth | int | ||
phase | int | ||
score | int | ||
targetableRectangles | List |
Method | Description | |
---|---|---|
Accessorize ( ) : void | ||
Boss_Base ( ) : System | ||
DeadRemoval ( ) : void | ||
Draw ( |
||
IsActivated ( ) : bool | ||
IsKillable ( ) : bool | ||
Update ( |
public Draw ( |
||
spriteBatch | ||
return | void |
public Update ( |
||
gameTime | ||
return | void |