C# Class _1942.Boss_Base

Inheritance: BaseObject
Datei anzeigen Open project: Hoobler/Projekt1

Public Properties

Property Type Description
accessoryList List

Protected Properties

Property Type Description
accessorised bool
activated bool
deathTimer float
health int
killable bool
killed bool
maxHealth int
phase int
score int
targetableRectangles List

Public Methods

Method Description
Accessorize ( ) : void
Boss_Base ( ) : System
DeadRemoval ( ) : void
Draw ( SpriteBatch spriteBatch ) : void
IsActivated ( ) : bool
IsKillable ( ) : bool
Update ( GameTime gameTime ) : void

Method Details

Accessorize() public method

public Accessorize ( ) : void
return void

Boss_Base() public method

public Boss_Base ( ) : System
return System

DeadRemoval() public method

public DeadRemoval ( ) : void
return void

Draw() public method

public Draw ( SpriteBatch spriteBatch ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

IsActivated() public method

public IsActivated ( ) : bool
return bool

IsKillable() public method

public IsKillable ( ) : bool
return bool

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

accessorised protected_oe property

protected bool accessorised
return bool

accessoryList public_oe property

public List accessoryList
return List

activated protected_oe property

protected bool activated
return bool

deathTimer protected_oe property

protected float deathTimer
return float

health protected_oe property

protected int health
return int

killable protected_oe property

protected bool killable
return bool

killed protected_oe property

protected bool killed
return bool

maxHealth protected_oe property

protected int maxHealth
return int

phase protected_oe property

protected int phase
return int

score protected_oe property

protected int score
return int

targetableRectangles protected_oe property

protected List targetableRectangles
return List