C# Class XNAnimation.Effects.SkinnedModelBasicEffect

Represents an effect that supports skinning, normal, specular and diffuse textures, and phong lighting with multiple point light sources. This effect can use shader model 2.0 or 3.0, according to the number of lights enabled.
Inheritance: Microsoft.Xna.Framework.Graphics.Effect
显示文件 Open project: denniskb/asvo Class Usage Examples

Public Properties

Property Type Description
MaxSupportedBones int
MaxSupportedLights int

Public Methods

Method Description
SkinnedModelBasicEffect ( Effect cloneSource ) : System

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.

Protected Methods

Method Description
SkinnedModelBasicEffect ( SkinnedModelBasicEffect clone ) : System

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.

Private Methods

Method Description
CacheEffectParams ( ) : void
InitializeEffectParams ( ) : void
Read ( Microsoft.Xna.Framework.Content.ContentReader input ) : SkinnedModelBasicEffect
UpdateTechnique ( ) : void

Method Details

SkinnedModelBasicEffect() public method

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.
public SkinnedModelBasicEffect ( Effect cloneSource ) : System
cloneSource Microsoft.Xna.Framework.Graphics.Effect
return System

SkinnedModelBasicEffect() protected method

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.
protected SkinnedModelBasicEffect ( SkinnedModelBasicEffect clone ) : System
clone SkinnedModelBasicEffect The effect to clone.
return System

Property Details

MaxSupportedBones public_oe static_oe property

public static int MaxSupportedBones
return int

MaxSupportedLights public_oe static_oe property

public static int MaxSupportedLights
return int