C# Class XNAnimation.Effects.SkinnedModelBasicEffect

Represents an effect that supports skinning, normal, specular and diffuse textures, and phong lighting with multiple point light sources. This effect can use shader model 2.0 or 3.0, according to the number of lights enabled.
Inheritance: Microsoft.Xna.Framework.Graphics.Effect
Afficher le fichier Open project: denniskb/asvo Class Usage Examples

Méthodes publiques

Свойство Type Description
MaxSupportedBones int
MaxSupportedLights int

Méthodes publiques

Méthode Description
SkinnedModelBasicEffect ( Effect cloneSource ) : System

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.

Méthodes protégées

Méthode Description
SkinnedModelBasicEffect ( SkinnedModelBasicEffect clone ) : System

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.

Private Methods

Méthode Description
CacheEffectParams ( ) : void
InitializeEffectParams ( ) : void
Read ( Microsoft.Xna.Framework.Content.ContentReader input ) : SkinnedModelBasicEffect
UpdateTechnique ( ) : void

Method Details

SkinnedModelBasicEffect() public méthode

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.
public SkinnedModelBasicEffect ( Effect cloneSource ) : System
cloneSource Microsoft.Xna.Framework.Graphics.Effect
Résultat System

SkinnedModelBasicEffect() protected méthode

Initializes a new instance of the T:XNAnimation.Effects.SkinnedModelBasicEffect class.
protected SkinnedModelBasicEffect ( SkinnedModelBasicEffect clone ) : System
clone SkinnedModelBasicEffect The effect to clone.
Résultat System

Property Details

MaxSupportedBones public_oe static_oe property

public static int MaxSupportedBones
Résultat int

MaxSupportedLights public_oe static_oe property

public static int MaxSupportedLights
Résultat int