Method |
Description |
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Interpolate ( Quaternion q0, Quaternion q1, float alpha ) : Quaternion |
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Inverse ( Quaternion q ) : Quaternion |
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Pitch ( Quaternion q ) : float |
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Quaternion ( ) : System |
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Quaternion ( float _x, float _y, float _z, float _w ) : System |
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Quaternion ( float3 v, float t ) : System |
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Roll ( Quaternion q ) : float |
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Yaw ( Quaternion q ) : float |
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YawPitchRoll ( float yaw, float pitch, float roll ) : Quaternion |
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angle ( ) : float |
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axis ( ) : float3 |
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dot ( Quaternion a, Quaternion b ) : float |
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getmatrix ( ) : float3x3 |
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normalize ( Quaternion a ) : Quaternion |
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operator ( ) : Quaternion |
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operator ( ) : float3 |
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slerp ( Quaternion a, Quaternion b, float interp ) : Quaternion |
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xdir ( ) : float3 |
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ydir ( ) : float3 |
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zdir ( ) : float3 |
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