Méthode | Description | |
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Interpolate ( |
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Inverse ( |
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Pitch ( |
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Quaternion ( ) : System | ||
Quaternion ( float _x, float _y, float _z, float _w ) : System | ||
Quaternion ( float3 v, float t ) : System | ||
Roll ( |
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Yaw ( |
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YawPitchRoll ( float yaw, float pitch, float roll ) : |
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angle ( ) : float | ||
axis ( ) : float3 | ||
dot ( |
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getmatrix ( ) : |
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normalize ( |
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operator ( ) : |
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operator ( ) : float3 | ||
slerp ( |
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xdir ( ) : float3 | ||
ydir ( ) : float3 | ||
zdir ( ) : float3 |
public static Interpolate ( |
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q0 | ||
q1 | ||
alpha | float | |
Résultat |
public static Inverse ( |
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q | ||
Résultat |
public static Pitch ( |
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q | ||
Résultat | float |
public Quaternion ( float _x, float _y, float _z, float _w ) : System | ||
_x | float | |
_y | float | |
_z | float | |
_w | float | |
Résultat | System |
public Quaternion ( float3 v, float t ) : System | ||
v | float3 | |
t | float | |
Résultat | System |
public static Roll ( |
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q | ||
Résultat | float |
public static YawPitchRoll ( float yaw, float pitch, float roll ) : |
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yaw | float | |
pitch | float | |
roll | float | |
Résultat |
public static dot ( |
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a | ||
b | ||
Résultat | float |
public static normalize ( |
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a | ||
Résultat |
public static slerp ( |
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a | ||
b | ||
interp | float | |
Résultat |