C# Class UnityEditor.View

Inheritance: UnityEngine.ScriptableObject
显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
AddChild ( View child ) : void
AddChild ( View child, int idx ) : void
IndexOfChild ( View child ) : int
OnDestroy ( ) : void
RemoveChild ( View child ) : void
RemoveChild ( int idx ) : void

Protected Methods

Method Description
ChildrenMinMaxChanged ( ) : void
OnFocus ( ) : bool
SetPosition ( Rect newPos ) : void
SetWindow ( ContainerWindow win ) : void

Private Methods

Method Description
DebugHierarchy ( int level ) : string
Initialize ( ContainerWindow win ) : void
Reflow ( ) : void
SetMinMaxSizes ( Vector2 min, Vector2 max ) : void
SetPositionOnly ( Rect newPos ) : void
SetWindowRecurse ( ContainerWindow win ) : void
__internalAwake ( ) : void

Method Details

AddChild() public method

public AddChild ( View child ) : void
child View
return void

AddChild() public method

public AddChild ( View child, int idx ) : void
child View
idx int
return void

ChildrenMinMaxChanged() protected method

protected ChildrenMinMaxChanged ( ) : void
return void

IndexOfChild() public method

public IndexOfChild ( View child ) : int
child View
return int

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnFocus() protected method

protected OnFocus ( ) : bool
return bool

RemoveChild() public method

public RemoveChild ( View child ) : void
child View
return void

RemoveChild() public method

public RemoveChild ( int idx ) : void
idx int
return void

SetPosition() protected method

protected SetPosition ( Rect newPos ) : void
newPos UnityEngine.Rect
return void

SetWindow() protected method

protected SetWindow ( ContainerWindow win ) : void
win ContainerWindow
return void