Property | Type | Description | |
---|---|---|---|
lightMode | int | ||
previewDir | Vector2 | ||
selectedMesh | int |
Property | Type | Description | |
---|---|---|---|
m_IsVisible | bool |
Method | Description | |
---|---|---|
GetInfoString ( ) : string | ||
HasPreviewGUI ( ) : bool | ||
InstanciatePrototype ( object prototypeName ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnInspectorGUI ( ) : void | ||
OnPreviewGUI ( |
||
OnPreviewSettings ( ) : void | ||
RenderStaticPreview ( string assetPath, Object subAssets, int width, int height ) : |
Method | Description | |
---|---|---|
DoRenderPreview ( Object subAssets ) : void |
Method | Description | |
---|---|---|
ApplyAndRefresh ( bool exitGUI ) : void | ||
GetImporter ( ) : |
||
GetSelectedMaterial ( ) : |
||
GetSelectedMaterialInspector ( ) : |
||
GetSortedMaterials ( ) : UnityEngine.ProceduralMaterial[] | ||
Init ( ) : void | ||
MaterialListing ( ) : void | ||
MaterialManagement ( ) : void | ||
SelectNextMaterial ( ) : void |
protected DoRenderPreview ( Object subAssets ) : void | ||
subAssets | Object | |
return | void |
public InstanciatePrototype ( object prototypeName ) : void | ||
prototypeName | object | |
return | void |
public OnPreviewGUI ( |
||
position | ||
style | ||
return | void |
public RenderStaticPreview ( string assetPath, Object subAssets, int width, int height ) : |
||
assetPath | string | |
subAssets | Object | |
width | int | |
height | int | |
return |