C# Class UnityEditor.SubModuleUI

Inheritance: ModuleUI
显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
OnInspectorGUI ( ParticleSystem s ) : void
SubModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
UpdateCullingSupportedString ( string &text ) : void

Protected Methods

Method Description
Init ( ) : void

Private Methods

Method Description
CheckIfChild ( Object subEmitter ) : void
CreateSubEmitter ( UnityEditor.SerializedProperty objectRefProp, int index, SubEmitterType type ) : void
GetSubEmitterProperties ( ) : List
IsChild ( ParticleSystem subEmitter, ParticleSystem root ) : bool
ShowSubEmitter ( int index ) : void
Update ( ) : void
ValidateSubemitter ( ParticleSystem subEmitter ) : bool

Method Details

Init() protected method

protected Init ( ) : void
return void

OnInspectorGUI() public method

public OnInspectorGUI ( ParticleSystem s ) : void
s UnityEngine.ParticleSystem
return void

SubModuleUI() public method

public SubModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System

UpdateCullingSupportedString() public method

public UpdateCullingSupportedString ( string &text ) : void
text string
return void