C# Class UnityEditor.RenameOverlay

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
BeginRename ( string name, int userData, float delay ) : bool
Clear ( ) : void
EndRename ( bool acceptChanges ) : void
HasKeyboardFocus ( ) : bool
IsRenaming ( ) : bool
OnEvent ( ) : bool
OnGUI ( ) : bool
OnGUI ( GUIStyle textFieldStyle ) : bool

Private Methods

Method Description
BeginRenameInternalCallback ( ) : void
DoTextField ( string text, GUIStyle textFieldStyle ) : string
EatInvalidChars ( ) : void
GetScreenRect ( ) : Rect
RemoveMessage ( ) : void
RepaintClientView ( ) : void
ShowMessage ( string msg ) : void
UndoRedoWasPerformed ( ) : void

Method Details

BeginRename() public method

public BeginRename ( string name, int userData, float delay ) : bool
name string
userData int
delay float
return bool

Clear() public method

public Clear ( ) : void
return void

EndRename() public method

public EndRename ( bool acceptChanges ) : void
acceptChanges bool
return void

HasKeyboardFocus() public method

public HasKeyboardFocus ( ) : bool
return bool

IsRenaming() public method

public IsRenaming ( ) : bool
return bool

OnEvent() public method

public OnEvent ( ) : bool
return bool

OnGUI() public method

public OnGUI ( ) : bool
return bool

OnGUI() public method

public OnGUI ( GUIStyle textFieldStyle ) : bool
textFieldStyle UnityEngine.GUIStyle
return bool