C# Class UnityEditor.RagdollBuilder.BoneInfo

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
anchor UnityEngine.Transform
axis UnityEngine.Vector3
children System.Collections.ArrayList
colliderType Type
density float
joint UnityEngine.CharacterJoint
maxLimit float
minLimit float
name string
normalAxis UnityEngine.Vector3
parent RagdollBuilder.BoneInfo
radiusScale float
summedMass float
swingLimit float

Property Details

anchor public_oe property

public Transform,UnityEngine anchor
return UnityEngine.Transform

axis public_oe property

public Vector3,UnityEngine axis
return UnityEngine.Vector3

children public_oe property

public ArrayList,System.Collections children
return System.Collections.ArrayList

colliderType public_oe property

public Type colliderType
return Type

density public_oe property

public float density
return float

joint public_oe property

public CharacterJoint,UnityEngine joint
return UnityEngine.CharacterJoint

maxLimit public_oe property

public float maxLimit
return float

minLimit public_oe property

public float minLimit
return float

name public_oe property

public string name
return string

normalAxis public_oe property

public Vector3,UnityEngine normalAxis
return UnityEngine.Vector3

parent public_oe property

public RagdollBuilder.BoneInfo,UnityEditor parent
return RagdollBuilder.BoneInfo

radiusScale public_oe property

public float radiusScale
return float

summedMass public_oe property

public float summedMass
return float

swingLimit public_oe property

public float swingLimit
return float