C# Class UnityEditor.PolygonEditorUtility

显示文件 Open project: randomize/VimConfig

Public Methods

Method Description
OnSceneGUI ( ) : void
Reset ( ) : void
StartEditing ( Collider2D collider ) : void
StopEditing ( ) : void

Private Methods

Method Description
ApplyEditing ( Collider2D collider ) : void
DeleteCommandEvent ( Event evt ) : bool
DrawEdgesForSelectedPoint ( Vector3 worldPos, Transform transform, bool leftIntersect, bool rightIntersect, bool loop ) : void
GetNearestPointOnEdge ( Vector2 point, Vector2 start, Vector2 end ) : Vector2
UndoRedoPerformed ( ) : void

Method Details

OnSceneGUI() public method

public OnSceneGUI ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

StartEditing() public method

public StartEditing ( Collider2D collider ) : void
collider UnityEngine.Collider2D
return void

StopEditing() public method

public StopEditing ( ) : void
return void