메소드 | 설명 | |
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OnSceneGUI ( ) : void | ||
Reset ( ) : void | ||
StartEditing ( |
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StopEditing ( ) : void |
메소드 | 설명 | |
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ApplyEditing ( |
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DeleteCommandEvent ( |
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DrawEdgesForSelectedPoint ( Vector3 worldPos, |
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GetNearestPointOnEdge ( Vector2 point, Vector2 start, Vector2 end ) : Vector2 | ||
UndoRedoPerformed ( ) : void |
public StartEditing ( |
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collider | ||
리턴 | void |