C# Class UnityEditor.EditorWrapper

Inheritance: IDisposable
显示文件 Open project: randomize/VimConfig Class Usage Examples

Public Properties

Property Type Description
OnSceneDrag VoidDelegate

Public Methods

Method Description
Dispose ( ) : void
GetInfoString ( ) : string
HasPreviewGUI ( ) : bool
Make ( UnityEngine obj, EditorFeatures requirements ) : EditorWrapper
OnInteractivePreviewGUI ( Rect r, GUIStyle background ) : void
OnPreviewGUI ( Rect position, GUIStyle background ) : void
OnPreviewSettings ( ) : void

Private Methods

Method Description
DefaultOnSceneDrag ( SceneView sceneView ) : void
EditorWrapper ( ) : System
Init ( UnityEngine obj, EditorFeatures requirements ) : bool
OnAssetStoreInspectorGUI ( ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

GetInfoString() public method

public GetInfoString ( ) : string
return string

HasPreviewGUI() public method

public HasPreviewGUI ( ) : bool
return bool

Make() public static method

public static Make ( UnityEngine obj, EditorFeatures requirements ) : EditorWrapper
obj UnityEngine
requirements EditorFeatures
return EditorWrapper

OnInteractivePreviewGUI() public method

public OnInteractivePreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
return void

OnPreviewGUI() public method

public OnPreviewGUI ( Rect position, GUIStyle background ) : void
position UnityEngine.Rect
background UnityEngine.GUIStyle
return void

OnPreviewSettings() public method

public OnPreviewSettings ( ) : void
return void

Property Details

OnSceneDrag public_oe property

public VoidDelegate OnSceneDrag
return VoidDelegate