C# Class UnityEditor.CreateAssetUtility

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
BeginNewAssetCreation ( int instanceID, UnityEditor.ProjectWindowCallback.EndNameEditAction newAssetEndAction, string filePath, Texture2D icon, string newAssetResourceFile ) : bool
Clear ( ) : void
EndNewAssetCreation ( string name ) : void
IsCreatingNewAsset ( ) : bool

Private Methods

Method Description
IsPathDataValid ( string filePath ) : bool

Method Details

BeginNewAssetCreation() public method

public BeginNewAssetCreation ( int instanceID, UnityEditor.ProjectWindowCallback.EndNameEditAction newAssetEndAction, string filePath, Texture2D icon, string newAssetResourceFile ) : bool
instanceID int
newAssetEndAction UnityEditor.ProjectWindowCallback.EndNameEditAction
filePath string
icon UnityEngine.Texture2D
newAssetResourceFile string
return bool

Clear() public method

public Clear ( ) : void
return void

EndNewAssetCreation() public method

public EndNewAssetCreation ( string name ) : void
name string
return void

IsCreatingNewAsset() public method

public IsCreatingNewAsset ( ) : bool
return bool