C# Class UnityEditor.ClothInspector

Inheritance: Editor
显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
ApplyRectSelection void
AssignColorsToMeshArray void
CoefficientField float
DrawVertices void
GenerateColorTexture UnityEngine.Texture2D
GenerateSelectionMesh void
GetClothBounds UnityEngine.Bounds
GetCoefficient float
GetGradientColor Color
GetModeString UnityEngine.GUIContent
GetMouseVertex int
IsConstrained bool
OnDisable void
OnEnable void
OnPreSceneGUICallback void
PaintField float
PaintGUI void
PaintPreSceneGUI void
RectSelectionModeFromEvent bool
SelectionGUI void
SelectionMeshDirty bool
SelectionPreSceneGUI void
SendCommandsOnModifierKeys void
SetupSelectedMeshColors void
SetupSelectionMeshColors void
UpdateRectSelection bool
VertexEditing void

Public Methods

Method Description
DrawColorBox ( Texture gradientTex, Color col ) : void
OnInspectorGUI ( ) : void
OnSceneGUI ( ) : void
VisualizationMenuSetCollisionSphereMode ( ) : void
VisualizationMenuSetMaxDistanceMode ( ) : void
VisualizationMenuToggleManipulateBackfaces ( ) : void

Private Methods

Method Description
ApplyRectSelection ( ) : void
AssignColorsToMeshArray ( Color colors, Mesh meshArray ) : void
CoefficientField ( float value, float useValue, bool enabled, DrawMode mode ) : float
DrawVertices ( ) : void
GenerateColorTexture ( int width ) : Texture2D
GenerateSelectionMesh ( ) : void
GetClothBounds ( ) : Bounds
GetCoefficient ( ClothSkinningCoefficient coefficient ) : float
GetGradientColor ( float val ) : Color
GetModeString ( DrawMode mode ) : GUIContent
GetMouseVertex ( Event e ) : int
IsConstrained ( ) : bool
OnDisable ( ) : void
OnEnable ( ) : void
OnPreSceneGUICallback ( SceneView sceneView ) : void
PaintField ( float value, bool &enabled, DrawMode mode ) : float
PaintGUI ( ) : void
PaintPreSceneGUI ( int id ) : void
RectSelectionModeFromEvent ( ) : bool
SelectionGUI ( ) : void
SelectionMeshDirty ( ) : bool
SelectionPreSceneGUI ( int id ) : void
SendCommandsOnModifierKeys ( ) : void
SetupSelectedMeshColors ( ) : void
SetupSelectionMeshColors ( ) : void
UpdateRectSelection ( ) : bool
VertexEditing ( Object unused, SceneView sceneView ) : void

Method Details

DrawColorBox() public method

public DrawColorBox ( Texture gradientTex, Color col ) : void
gradientTex UnityEngine.Texture
col Color
return void

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void

OnSceneGUI() public method

public OnSceneGUI ( ) : void
return void

VisualizationMenuSetCollisionSphereMode() public method

public VisualizationMenuSetCollisionSphereMode ( ) : void
return void

VisualizationMenuSetMaxDistanceMode() public method

public VisualizationMenuSetMaxDistanceMode ( ) : void
return void

VisualizationMenuToggleManipulateBackfaces() public method

public VisualizationMenuToggleManipulateBackfaces ( ) : void
return void