C# 클래스 UnityEditor.ClothInspector

상속: Editor
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

Private Properties

프로퍼티 타입 설명
ApplyRectSelection void
AssignColorsToMeshArray void
CoefficientField float
DrawVertices void
GenerateColorTexture UnityEngine.Texture2D
GenerateSelectionMesh void
GetClothBounds UnityEngine.Bounds
GetCoefficient float
GetGradientColor Color
GetModeString UnityEngine.GUIContent
GetMouseVertex int
IsConstrained bool
OnDisable void
OnEnable void
OnPreSceneGUICallback void
PaintField float
PaintGUI void
PaintPreSceneGUI void
RectSelectionModeFromEvent bool
SelectionGUI void
SelectionMeshDirty bool
SelectionPreSceneGUI void
SendCommandsOnModifierKeys void
SetupSelectedMeshColors void
SetupSelectionMeshColors void
UpdateRectSelection bool
VertexEditing void

공개 메소드들

메소드 설명
DrawColorBox ( Texture gradientTex, Color col ) : void
OnInspectorGUI ( ) : void
OnSceneGUI ( ) : void
VisualizationMenuSetCollisionSphereMode ( ) : void
VisualizationMenuSetMaxDistanceMode ( ) : void
VisualizationMenuToggleManipulateBackfaces ( ) : void

비공개 메소드들

메소드 설명
ApplyRectSelection ( ) : void
AssignColorsToMeshArray ( Color colors, Mesh meshArray ) : void
CoefficientField ( float value, float useValue, bool enabled, DrawMode mode ) : float
DrawVertices ( ) : void
GenerateColorTexture ( int width ) : Texture2D
GenerateSelectionMesh ( ) : void
GetClothBounds ( ) : Bounds
GetCoefficient ( ClothSkinningCoefficient coefficient ) : float
GetGradientColor ( float val ) : Color
GetModeString ( DrawMode mode ) : GUIContent
GetMouseVertex ( Event e ) : int
IsConstrained ( ) : bool
OnDisable ( ) : void
OnEnable ( ) : void
OnPreSceneGUICallback ( SceneView sceneView ) : void
PaintField ( float value, bool &enabled, DrawMode mode ) : float
PaintGUI ( ) : void
PaintPreSceneGUI ( int id ) : void
RectSelectionModeFromEvent ( ) : bool
SelectionGUI ( ) : void
SelectionMeshDirty ( ) : bool
SelectionPreSceneGUI ( int id ) : void
SendCommandsOnModifierKeys ( ) : void
SetupSelectedMeshColors ( ) : void
SetupSelectionMeshColors ( ) : void
UpdateRectSelection ( ) : bool
VertexEditing ( Object unused, SceneView sceneView ) : void

메소드 상세

DrawColorBox() 공개 메소드

public DrawColorBox ( Texture gradientTex, Color col ) : void
gradientTex UnityEngine.Texture
col Color
리턴 void

OnInspectorGUI() 공개 메소드

public OnInspectorGUI ( ) : void
리턴 void

OnSceneGUI() 공개 메소드

public OnSceneGUI ( ) : void
리턴 void

VisualizationMenuSetCollisionSphereMode() 공개 메소드

public VisualizationMenuSetCollisionSphereMode ( ) : void
리턴 void

VisualizationMenuSetMaxDistanceMode() 공개 메소드

public VisualizationMenuSetMaxDistanceMode ( ) : void
리턴 void

VisualizationMenuToggleManipulateBackfaces() 공개 메소드

public VisualizationMenuToggleManipulateBackfaces ( ) : void
리턴 void