C# Class UnityEditor.ClothInspector

Inheritance: Editor
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Свойство Type Description
ApplyRectSelection void
AssignColorsToMeshArray void
CoefficientField float
DrawVertices void
GenerateColorTexture UnityEngine.Texture2D
GenerateSelectionMesh void
GetClothBounds UnityEngine.Bounds
GetCoefficient float
GetGradientColor Color
GetModeString UnityEngine.GUIContent
GetMouseVertex int
IsConstrained bool
OnDisable void
OnEnable void
OnPreSceneGUICallback void
PaintField float
PaintGUI void
PaintPreSceneGUI void
RectSelectionModeFromEvent bool
SelectionGUI void
SelectionMeshDirty bool
SelectionPreSceneGUI void
SendCommandsOnModifierKeys void
SetupSelectedMeshColors void
SetupSelectionMeshColors void
UpdateRectSelection bool
VertexEditing void

Méthodes publiques

Méthode Description
DrawColorBox ( Texture gradientTex, Color col ) : void
OnInspectorGUI ( ) : void
OnSceneGUI ( ) : void
VisualizationMenuSetCollisionSphereMode ( ) : void
VisualizationMenuSetMaxDistanceMode ( ) : void
VisualizationMenuToggleManipulateBackfaces ( ) : void

Private Methods

Méthode Description
ApplyRectSelection ( ) : void
AssignColorsToMeshArray ( Color colors, Mesh meshArray ) : void
CoefficientField ( float value, float useValue, bool enabled, DrawMode mode ) : float
DrawVertices ( ) : void
GenerateColorTexture ( int width ) : Texture2D
GenerateSelectionMesh ( ) : void
GetClothBounds ( ) : Bounds
GetCoefficient ( ClothSkinningCoefficient coefficient ) : float
GetGradientColor ( float val ) : Color
GetModeString ( DrawMode mode ) : GUIContent
GetMouseVertex ( Event e ) : int
IsConstrained ( ) : bool
OnDisable ( ) : void
OnEnable ( ) : void
OnPreSceneGUICallback ( SceneView sceneView ) : void
PaintField ( float value, bool &enabled, DrawMode mode ) : float
PaintGUI ( ) : void
PaintPreSceneGUI ( int id ) : void
RectSelectionModeFromEvent ( ) : bool
SelectionGUI ( ) : void
SelectionMeshDirty ( ) : bool
SelectionPreSceneGUI ( int id ) : void
SendCommandsOnModifierKeys ( ) : void
SetupSelectedMeshColors ( ) : void
SetupSelectionMeshColors ( ) : void
UpdateRectSelection ( ) : bool
VertexEditing ( Object unused, SceneView sceneView ) : void

Method Details

DrawColorBox() public méthode

public DrawColorBox ( Texture gradientTex, Color col ) : void
gradientTex UnityEngine.Texture
col Color
Résultat void

OnInspectorGUI() public méthode

public OnInspectorGUI ( ) : void
Résultat void

OnSceneGUI() public méthode

public OnSceneGUI ( ) : void
Résultat void

VisualizationMenuSetCollisionSphereMode() public méthode

public VisualizationMenuSetCollisionSphereMode ( ) : void
Résultat void

VisualizationMenuSetMaxDistanceMode() public méthode

public VisualizationMenuSetMaxDistanceMode ( ) : void
Résultat void

VisualizationMenuToggleManipulateBackfaces() public méthode

public VisualizationMenuToggleManipulateBackfaces ( ) : void
Résultat void