C# Class UnityEditor.AudioMixerSnapshotListView

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Methods

Method Description
AudioMixerSnapshotListView ( ReorderableListWithRenameAndScrollView state ) : System
CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
EndDragChild ( ReorderableList list ) : void
GetTotalHeight ( ) : float
LoadFromBackend ( ) : void
NameChanged ( int index, string newName ) : void
OnEvent ( ) : void
OnGUI ( Rect rect ) : void
OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
OnUndoRedoPerformed ( ) : void
SelectionChanged ( int index ) : void

Private Methods

Method Description
Add ( ) : void
Delete ( int index ) : void
DeleteSnapshot ( AudioMixerSnapshotController snapshot ) : void
DuplicateCurrentSnapshot ( ) : void
GetNameOfElement ( int index ) : string
GetSnapshotIndex ( AudioMixerSnapshotController snapshot ) : int
RecreateListControl ( ) : void
Rename ( AudioMixerSnapshotController snapshot ) : void
SaveToBackend ( ) : void
SetAsStartupSnapshot ( AudioMixerSnapshotController snapshot ) : void
UpdateViews ( ) : void

Method Details

AudioMixerSnapshotListView() public method

public AudioMixerSnapshotListView ( ReorderableListWithRenameAndScrollView state ) : System
state UnityEditorInternal.ReorderableListWithRenameAndScrollView
return System

CustomDrawElement() public method

public CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
r UnityEngine.Rect
index int
isActive bool
isFocused bool
return void

EndDragChild() public method

public EndDragChild ( ReorderableList list ) : void
list UnityEditorInternal.ReorderableList
return void

GetTotalHeight() public method

public GetTotalHeight ( ) : float
return float

LoadFromBackend() public method

public LoadFromBackend ( ) : void
return void

NameChanged() public method

public NameChanged ( int index, string newName ) : void
index int
newName string
return void

OnEvent() public method

public OnEvent ( ) : void
return void

OnGUI() public method

public OnGUI ( Rect rect ) : void
rect UnityEngine.Rect
return void

OnMixerControllerChanged() public method

public OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
controller UnityEditor.Audio.AudioMixerController
return void

OnUndoRedoPerformed() public method

public OnUndoRedoPerformed ( ) : void
return void

SelectionChanged() public method

public SelectionChanged ( int index ) : void
index int
return void