C# 클래스 UnityEditor.AudioMixerSnapshotListView

파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled 1 사용 예제들

공개 메소드들

메소드 설명
AudioMixerSnapshotListView ( ReorderableListWithRenameAndScrollView state ) : System
CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
EndDragChild ( ReorderableList list ) : void
GetTotalHeight ( ) : float
LoadFromBackend ( ) : void
NameChanged ( int index, string newName ) : void
OnEvent ( ) : void
OnGUI ( Rect rect ) : void
OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
OnUndoRedoPerformed ( ) : void
SelectionChanged ( int index ) : void

비공개 메소드들

메소드 설명
Add ( ) : void
Delete ( int index ) : void
DeleteSnapshot ( AudioMixerSnapshotController snapshot ) : void
DuplicateCurrentSnapshot ( ) : void
GetNameOfElement ( int index ) : string
GetSnapshotIndex ( AudioMixerSnapshotController snapshot ) : int
RecreateListControl ( ) : void
Rename ( AudioMixerSnapshotController snapshot ) : void
SaveToBackend ( ) : void
SetAsStartupSnapshot ( AudioMixerSnapshotController snapshot ) : void
UpdateViews ( ) : void

메소드 상세

AudioMixerSnapshotListView() 공개 메소드

public AudioMixerSnapshotListView ( ReorderableListWithRenameAndScrollView state ) : System
state UnityEditorInternal.ReorderableListWithRenameAndScrollView
리턴 System

CustomDrawElement() 공개 메소드

public CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
r UnityEngine.Rect
index int
isActive bool
isFocused bool
리턴 void

EndDragChild() 공개 메소드

public EndDragChild ( ReorderableList list ) : void
list UnityEditorInternal.ReorderableList
리턴 void

GetTotalHeight() 공개 메소드

public GetTotalHeight ( ) : float
리턴 float

LoadFromBackend() 공개 메소드

public LoadFromBackend ( ) : void
리턴 void

NameChanged() 공개 메소드

public NameChanged ( int index, string newName ) : void
index int
newName string
리턴 void

OnEvent() 공개 메소드

public OnEvent ( ) : void
리턴 void

OnGUI() 공개 메소드

public OnGUI ( Rect rect ) : void
rect UnityEngine.Rect
리턴 void

OnMixerControllerChanged() 공개 메소드

public OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
controller UnityEditor.Audio.AudioMixerController
리턴 void

OnUndoRedoPerformed() 공개 메소드

public OnUndoRedoPerformed ( ) : void
리턴 void

SelectionChanged() 공개 메소드

public SelectionChanged ( int index ) : void
index int
리턴 void