C# Class UnityEditor.AudioMixerSnapshotListView

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
AudioMixerSnapshotListView ( ReorderableListWithRenameAndScrollView state ) : System
CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
EndDragChild ( ReorderableList list ) : void
GetTotalHeight ( ) : float
LoadFromBackend ( ) : void
NameChanged ( int index, string newName ) : void
OnEvent ( ) : void
OnGUI ( Rect rect ) : void
OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
OnUndoRedoPerformed ( ) : void
SelectionChanged ( int index ) : void

Private Methods

Méthode Description
Add ( ) : void
Delete ( int index ) : void
DeleteSnapshot ( AudioMixerSnapshotController snapshot ) : void
DuplicateCurrentSnapshot ( ) : void
GetNameOfElement ( int index ) : string
GetSnapshotIndex ( AudioMixerSnapshotController snapshot ) : int
RecreateListControl ( ) : void
Rename ( AudioMixerSnapshotController snapshot ) : void
SaveToBackend ( ) : void
SetAsStartupSnapshot ( AudioMixerSnapshotController snapshot ) : void
UpdateViews ( ) : void

Method Details

AudioMixerSnapshotListView() public méthode

public AudioMixerSnapshotListView ( ReorderableListWithRenameAndScrollView state ) : System
state UnityEditorInternal.ReorderableListWithRenameAndScrollView
Résultat System

CustomDrawElement() public méthode

public CustomDrawElement ( Rect r, int index, bool isActive, bool isFocused ) : void
r UnityEngine.Rect
index int
isActive bool
isFocused bool
Résultat void

EndDragChild() public méthode

public EndDragChild ( ReorderableList list ) : void
list UnityEditorInternal.ReorderableList
Résultat void

GetTotalHeight() public méthode

public GetTotalHeight ( ) : float
Résultat float

LoadFromBackend() public méthode

public LoadFromBackend ( ) : void
Résultat void

NameChanged() public méthode

public NameChanged ( int index, string newName ) : void
index int
newName string
Résultat void

OnEvent() public méthode

public OnEvent ( ) : void
Résultat void

OnGUI() public méthode

public OnGUI ( Rect rect ) : void
rect UnityEngine.Rect
Résultat void

OnMixerControllerChanged() public méthode

public OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void
controller UnityEditor.Audio.AudioMixerController
Résultat void

OnUndoRedoPerformed() public méthode

public OnUndoRedoPerformed ( ) : void
Résultat void

SelectionChanged() public méthode

public SelectionChanged ( int index ) : void
index int
Résultat void