C# Class UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor

Inheritance: DesktopStandalonePostProcessor, IBuildPostprocessor
显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Property Type Description
ToWindowsPath string

Public Methods

Method Description
GetExtension ( BuildTarget target, BuildOptions options ) : string
GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
PostProcess ( BuildPostProcessArgs args ) : void
PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
SupportsInstallInBuildFolder ( ) : bool
SupportsScriptsOnlyBuild ( ) : bool

Protected Methods

Method Description
CopyDataForBuildsFolder ( ) : void
CopyFilter ( string path ) : bool
DeleteDestination ( ) : void
GetPlatformProvider ( BuildTarget target ) : IIl2CppPlatformProvider
GetVariationName ( ) : string
PlatformStringFor ( BuildTarget target ) : string
RenameFilesInStagingArea ( ) : void

Private Methods

Method Description
ToWindowsPath ( string path ) : string

Method Details

CopyDataForBuildsFolder() protected method

protected CopyDataForBuildsFolder ( ) : void
return void

CopyFilter() protected method

protected CopyFilter ( string path ) : bool
path string
return bool

DeleteDestination() protected method

protected DeleteDestination ( ) : void
return void

GetExtension() public method

public GetExtension ( BuildTarget target, BuildOptions options ) : string
target BuildTarget
options BuildOptions
return string

GetPlatformProvider() protected method

protected GetPlatformProvider ( BuildTarget target ) : IIl2CppPlatformProvider
target BuildTarget
return IIl2CppPlatformProvider

GetScriptLayoutFileFromBuild() public method

public GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
options BuildOptions
installPath string
fileName string
return string

GetVariationName() protected method

protected GetVariationName ( ) : string
return string

LaunchPlayer() public method

public LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
args UnityEditor.Modules.BuildLaunchPlayerArgs
return void

PlatformStringFor() protected method

protected PlatformStringFor ( BuildTarget target ) : string
target BuildTarget
return string

PostProcess() public method

public PostProcess ( BuildPostProcessArgs args ) : void
args UnityEditor.Modules.BuildPostProcessArgs
return void

PostProcessScriptsOnly() public method

public PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
args UnityEditor.Modules.BuildPostProcessArgs
return void

PrepareForBuild() public method

public PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
options BuildOptions
target BuildTarget
return string

RenameFilesInStagingArea() protected method

protected RenameFilesInStagingArea ( ) : void
return void

SupportsInstallInBuildFolder() public method

public SupportsInstallInBuildFolder ( ) : bool
return bool

SupportsScriptsOnlyBuild() public method

public SupportsScriptsOnlyBuild ( ) : bool
return bool