C# Class UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor

Inheritance: DesktopStandalonePostProcessor, IBuildPostprocessor
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Свойство Type Description
ToWindowsPath string

Méthodes publiques

Méthode Description
GetExtension ( BuildTarget target, BuildOptions options ) : string
GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
PostProcess ( BuildPostProcessArgs args ) : void
PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
SupportsInstallInBuildFolder ( ) : bool
SupportsScriptsOnlyBuild ( ) : bool

Méthodes protégées

Méthode Description
CopyDataForBuildsFolder ( ) : void
CopyFilter ( string path ) : bool
DeleteDestination ( ) : void
GetPlatformProvider ( BuildTarget target ) : IIl2CppPlatformProvider
GetVariationName ( ) : string
PlatformStringFor ( BuildTarget target ) : string
RenameFilesInStagingArea ( ) : void

Private Methods

Méthode Description
ToWindowsPath ( string path ) : string

Method Details

CopyDataForBuildsFolder() protected méthode

protected CopyDataForBuildsFolder ( ) : void
Résultat void

CopyFilter() protected méthode

protected CopyFilter ( string path ) : bool
path string
Résultat bool

DeleteDestination() protected méthode

protected DeleteDestination ( ) : void
Résultat void

GetExtension() public méthode

public GetExtension ( BuildTarget target, BuildOptions options ) : string
target BuildTarget
options BuildOptions
Résultat string

GetPlatformProvider() protected méthode

protected GetPlatformProvider ( BuildTarget target ) : IIl2CppPlatformProvider
target BuildTarget
Résultat IIl2CppPlatformProvider

GetScriptLayoutFileFromBuild() public méthode

public GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
options BuildOptions
installPath string
fileName string
Résultat string

GetVariationName() protected méthode

protected GetVariationName ( ) : string
Résultat string

LaunchPlayer() public méthode

public LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
args UnityEditor.Modules.BuildLaunchPlayerArgs
Résultat void

PlatformStringFor() protected méthode

protected PlatformStringFor ( BuildTarget target ) : string
target BuildTarget
Résultat string

PostProcess() public méthode

public PostProcess ( BuildPostProcessArgs args ) : void
args UnityEditor.Modules.BuildPostProcessArgs
Résultat void

PostProcessScriptsOnly() public méthode

public PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
args UnityEditor.Modules.BuildPostProcessArgs
Résultat void

PrepareForBuild() public méthode

public PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
options BuildOptions
target BuildTarget
Résultat string

RenameFilesInStagingArea() protected méthode

protected RenameFilesInStagingArea ( ) : void
Résultat void

SupportsInstallInBuildFolder() public méthode

public SupportsInstallInBuildFolder ( ) : bool
Résultat bool

SupportsScriptsOnlyBuild() public méthode

public SupportsScriptsOnlyBuild ( ) : bool
Résultat bool