C# Class UnityEditor.Modules.DefaultBuildPostprocessor

Inheritance: IBuildPostprocessor
显示文件 Open project: CarlosHBC/UnityDecompiled

Public Methods

Method Description
GetExtension ( BuildTarget target, BuildOptions options ) : string
GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
PostProcess ( BuildPostProcessArgs args ) : void
PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
SupportsInstallInBuildFolder ( ) : bool
SupportsScriptsOnlyBuild ( ) : bool

Protected Methods

Method Description
DefaultBuildPostprocessor ( ) : System

Method Details

DefaultBuildPostprocessor() protected method

protected DefaultBuildPostprocessor ( ) : System
return System

GetExtension() public method

public GetExtension ( BuildTarget target, BuildOptions options ) : string
target BuildTarget
options BuildOptions
return string

GetScriptLayoutFileFromBuild() public method

public GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
options BuildOptions
installPath string
fileName string
return string

LaunchPlayer() public method

public LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
args BuildLaunchPlayerArgs
return void

PostProcess() public method

public PostProcess ( BuildPostProcessArgs args ) : void
args BuildPostProcessArgs
return void

PostProcessScriptsOnly() public method

public PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
args BuildPostProcessArgs
return void

PrepareForBuild() public method

public PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
options BuildOptions
target BuildTarget
return string

SupportsInstallInBuildFolder() public method

public SupportsInstallInBuildFolder ( ) : bool
return bool

SupportsScriptsOnlyBuild() public method

public SupportsScriptsOnlyBuild ( ) : bool
return bool