C# Class UnityEditor.Modules.DefaultBuildPostprocessor

Inheritance: IBuildPostprocessor
Afficher le fichier Open project: CarlosHBC/UnityDecompiled

Méthodes publiques

Méthode Description
GetExtension ( BuildTarget target, BuildOptions options ) : string
GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
PostProcess ( BuildPostProcessArgs args ) : void
PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
SupportsInstallInBuildFolder ( ) : bool
SupportsScriptsOnlyBuild ( ) : bool

Méthodes protégées

Méthode Description
DefaultBuildPostprocessor ( ) : System

Method Details

DefaultBuildPostprocessor() protected méthode

protected DefaultBuildPostprocessor ( ) : System
Résultat System

GetExtension() public méthode

public GetExtension ( BuildTarget target, BuildOptions options ) : string
target BuildTarget
options BuildOptions
Résultat string

GetScriptLayoutFileFromBuild() public méthode

public GetScriptLayoutFileFromBuild ( BuildOptions options, string installPath, string fileName ) : string
options BuildOptions
installPath string
fileName string
Résultat string

LaunchPlayer() public méthode

public LaunchPlayer ( BuildLaunchPlayerArgs args ) : void
args BuildLaunchPlayerArgs
Résultat void

PostProcess() public méthode

public PostProcess ( BuildPostProcessArgs args ) : void
args BuildPostProcessArgs
Résultat void

PostProcessScriptsOnly() public méthode

public PostProcessScriptsOnly ( BuildPostProcessArgs args ) : void
args BuildPostProcessArgs
Résultat void

PrepareForBuild() public méthode

public PrepareForBuild ( BuildOptions options, BuildTarget target ) : string
options BuildOptions
target BuildTarget
Résultat string

SupportsInstallInBuildFolder() public méthode

public SupportsInstallInBuildFolder ( ) : bool
Résultat bool

SupportsScriptsOnlyBuild() public méthode

public SupportsScriptsOnlyBuild ( ) : bool
Résultat bool