C# Class UnityEditor.Graphs.AnimationStateMachine.TransitionEditionContext

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
ownerStateMachine AnimatorStateMachine
sourceState AnimatorState
sourceStateMachine AnimatorStateMachine
transition UnityEditor.Animations.AnimatorTransitionBase

Public Methods

Method Description
Remove ( [ rebuildGraph ) : void
TransitionEditionContext ( AnimatorTransitionBase aTransition, AnimatorState aSourceState, AnimatorStateMachine aSourceStateMachine, AnimatorStateMachine aOwnerStateMachine ) : System

Private Methods

Method Description
BuildNames ( ) : void

Method Details

Remove() public method

public Remove ( [ rebuildGraph ) : void
rebuildGraph [
return void

TransitionEditionContext() public method

public TransitionEditionContext ( AnimatorTransitionBase aTransition, AnimatorState aSourceState, AnimatorStateMachine aSourceStateMachine, AnimatorStateMachine aOwnerStateMachine ) : System
aTransition UnityEditor.Animations.AnimatorTransitionBase
aSourceState AnimatorState
aSourceStateMachine AnimatorStateMachine
aOwnerStateMachine AnimatorStateMachine
return System

Property Details

ownerStateMachine public_oe property

public AnimatorStateMachine ownerStateMachine
return AnimatorStateMachine

sourceState public_oe property

public AnimatorState sourceState
return AnimatorState

sourceStateMachine public_oe property

public AnimatorStateMachine sourceStateMachine
return AnimatorStateMachine

transition public_oe property

public AnimatorTransitionBase,UnityEditor.Animations transition
return UnityEditor.Animations.AnimatorTransitionBase