C# Class UnityEditor.Graphs.AnimationStateMachine.TransitionEditionContext

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Свойство Type Description
ownerStateMachine AnimatorStateMachine
sourceState AnimatorState
sourceStateMachine AnimatorStateMachine
transition UnityEditor.Animations.AnimatorTransitionBase

Méthodes publiques

Méthode Description
Remove ( [ rebuildGraph ) : void
TransitionEditionContext ( AnimatorTransitionBase aTransition, AnimatorState aSourceState, AnimatorStateMachine aSourceStateMachine, AnimatorStateMachine aOwnerStateMachine ) : System

Private Methods

Méthode Description
BuildNames ( ) : void

Method Details

Remove() public méthode

public Remove ( [ rebuildGraph ) : void
rebuildGraph [
Résultat void

TransitionEditionContext() public méthode

public TransitionEditionContext ( AnimatorTransitionBase aTransition, AnimatorState aSourceState, AnimatorStateMachine aSourceStateMachine, AnimatorStateMachine aOwnerStateMachine ) : System
aTransition UnityEditor.Animations.AnimatorTransitionBase
aSourceState AnimatorState
aSourceStateMachine AnimatorStateMachine
aOwnerStateMachine AnimatorStateMachine
Résultat System

Property Details

ownerStateMachine public_oe property

public AnimatorStateMachine ownerStateMachine
Résultat AnimatorStateMachine

sourceState public_oe property

public AnimatorState sourceState
Résultat AnimatorState

sourceStateMachine public_oe property

public AnimatorStateMachine sourceStateMachine
Résultat AnimatorStateMachine

transition public_oe property

public AnimatorTransitionBase,UnityEditor.Animations transition
Résultat UnityEditor.Animations.AnimatorTransitionBase