C# Class TugOfBaby.EffectManager

显示文件 Open project: martinvium/ngj2012 Class Usage Examples

Public Methods

Method Description
AddAngelEffect ( Vector2 position ) : void
AddDeathDespawnEffect ( Vector2 position ) : void
AddDeathSpawnEffect ( Vector2 position ) : void
AddDemonEffect ( Vector2 position ) : void
AddSpawnEffect ( Vector2 position ) : void
EffectManager ( Microsoft.Xna.Framework.Content.ContentManager _Content ) : System
draw ( SpriteBatch spriteBatch ) : void
update ( GameTime gametime ) : void

Method Details

AddAngelEffect() public method

public AddAngelEffect ( Vector2 position ) : void
position Vector2
return void

AddDeathDespawnEffect() public method

public AddDeathDespawnEffect ( Vector2 position ) : void
position Vector2
return void

AddDeathSpawnEffect() public method

public AddDeathSpawnEffect ( Vector2 position ) : void
position Vector2
return void

AddDemonEffect() public method

public AddDemonEffect ( Vector2 position ) : void
position Vector2
return void

AddSpawnEffect() public method

public AddSpawnEffect ( Vector2 position ) : void
position Vector2
return void

EffectManager() public method

public EffectManager ( Microsoft.Xna.Framework.Content.ContentManager _Content ) : System
_Content Microsoft.Xna.Framework.Content.ContentManager
return System

draw() public method

public draw ( SpriteBatch spriteBatch ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

update() public method

public update ( GameTime gametime ) : void
gametime Microsoft.Xna.Framework.GameTime
return void