Метод | Описание | |
---|---|---|
AddAngelEffect ( Vector2 position ) : void | ||
AddDeathDespawnEffect ( Vector2 position ) : void | ||
AddDeathSpawnEffect ( Vector2 position ) : void | ||
AddDemonEffect ( Vector2 position ) : void | ||
AddSpawnEffect ( Vector2 position ) : void | ||
EffectManager ( Microsoft.Xna.Framework.Content.ContentManager _Content ) : System | ||
draw ( |
||
update ( |
public AddAngelEffect ( Vector2 position ) : void | ||
position | Vector2 | |
Результат | void |
public AddDeathDespawnEffect ( Vector2 position ) : void | ||
position | Vector2 | |
Результат | void |
public AddDeathSpawnEffect ( Vector2 position ) : void | ||
position | Vector2 | |
Результат | void |
public AddDemonEffect ( Vector2 position ) : void | ||
position | Vector2 | |
Результат | void |
public AddSpawnEffect ( Vector2 position ) : void | ||
position | Vector2 | |
Результат | void |
public EffectManager ( Microsoft.Xna.Framework.Content.ContentManager _Content ) : System | ||
_Content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | System |
public draw ( |
||
spriteBatch | ||
Результат | void |
public update ( |
||
gametime | ||
Результат | void |