C# Class Protogame.FirstPersonControllerInputComponent

Inheritance: IEventfulComponent, IUpdatableComponent, IEnabledComponent
显示文件 Open project: RedpointGames/Protogame

Public Methods

Method Description
FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework
Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool
Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void

Method Details

FirstPersonControllerInputComponent() public method

public FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework
firstPersonCameraComponent [
firstPersonControllerPhysicsComponent [
return Microsoft.Xna.Framework

Handle() public method

public Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool
componentizedEntity Protogame.ComponentizedEntity
gameContext IGameContext
eventEngine IEventEngine
@event Event
return bool

Update() public method

public Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void
entity Protogame.ComponentizedEntity
gameContext IGameContext
updateContext IUpdateContext
return void