메소드 | 설명 | |
---|---|---|
FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework | ||
Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine |
||
Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void |
public FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework | ||
firstPersonCameraComponent | [ | |
firstPersonControllerPhysicsComponent | [ | |
리턴 | Microsoft.Xna.Framework |
public Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine |
||
componentizedEntity | Protogame.ComponentizedEntity | |
gameContext | IGameContext | |
eventEngine | IEventEngine |
|
@event | Event | |
리턴 | bool |
public Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void | ||
entity | Protogame.ComponentizedEntity | |
gameContext | IGameContext | |
updateContext | IUpdateContext | |
리턴 | void |