C# 클래스 Protogame.FirstPersonControllerInputComponent

상속: IEventfulComponent, IUpdatableComponent, IEnabledComponent
파일 보기 프로젝트 열기: RedpointGames/Protogame

공개 메소드들

메소드 설명
FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework
Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool
Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void

메소드 상세

FirstPersonControllerInputComponent() 공개 메소드

public FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework
firstPersonCameraComponent [
firstPersonControllerPhysicsComponent [
리턴 Microsoft.Xna.Framework

Handle() 공개 메소드

public Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool
componentizedEntity Protogame.ComponentizedEntity
gameContext IGameContext
eventEngine IEventEngine
@event Event
리턴 bool

Update() 공개 메소드

public Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void
entity Protogame.ComponentizedEntity
gameContext IGameContext
updateContext IUpdateContext
리턴 void