C# Class Protogame.FirstPersonControllerInputComponent

Inheritance: IEventfulComponent, IUpdatableComponent, IEnabledComponent
Afficher le fichier Open project: RedpointGames/Protogame

Méthodes publiques

Méthode Description
FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework
Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool
Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void

Method Details

FirstPersonControllerInputComponent() public méthode

public FirstPersonControllerInputComponent ( [ firstPersonCameraComponent, [ firstPersonControllerPhysicsComponent ) : Microsoft.Xna.Framework
firstPersonCameraComponent [
firstPersonControllerPhysicsComponent [
Résultat Microsoft.Xna.Framework

Handle() public méthode

public Handle ( Protogame.ComponentizedEntity componentizedEntity, IGameContext gameContext, IEventEngine eventEngine, Event @event ) : bool
componentizedEntity Protogame.ComponentizedEntity
gameContext IGameContext
eventEngine IEventEngine
@event Event
Résultat bool

Update() public méthode

public Update ( Protogame.ComponentizedEntity entity, IGameContext gameContext, IUpdateContext updateContext ) : void
entity Protogame.ComponentizedEntity
gameContext IGameContext
updateContext IUpdateContext
Résultat void