Property | Type | Description | |
---|---|---|---|
IsDead | bool | ||
fired | System.Boolean |
Method | Description | |
---|---|---|
SecondaryWeapon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 location, |
||
Update ( |
Method | Description | |
---|---|---|
FireKilledEvent ( ) : void |
Method | Description | |
---|---|---|
SecondaryWeapon_Killed ( object sender, |
public SecondaryWeapon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 location, |
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texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
location | Vector2 | |
spriteBatch | ||
return | System |
public abstract Update ( |
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currentGameTime | ||
return | void |