C# Class PGCGame.SecondaryWeapon

Inheritance: Sprite
Afficher le fichier Open project: GreatMindsRobotics/PGCGame

Méthodes publiques

Свойство Type Description
IsDead bool
fired System.Boolean

Méthodes publiques

Méthode Description
SecondaryWeapon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 location, SpriteBatch spriteBatch ) : System
Update ( GameTime currentGameTime ) : void

Méthodes protégées

Méthode Description
FireKilledEvent ( ) : void

Private Methods

Méthode Description
SecondaryWeapon_Killed ( object sender, EventArgs e ) : void

Method Details

FireKilledEvent() protected méthode

protected FireKilledEvent ( ) : void
Résultat void

SecondaryWeapon() public méthode

public SecondaryWeapon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 location, SpriteBatch spriteBatch ) : System
texture Microsoft.Xna.Framework.Graphics.Texture2D
location Vector2
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
Résultat System

Update() public abstract méthode

public abstract Update ( GameTime currentGameTime ) : void
currentGameTime Microsoft.Xna.Framework.GameTime
Résultat void

Property Details

IsDead public_oe property

public bool IsDead
Résultat bool

fired public_oe property

public Boolean,System fired
Résultat System.Boolean