프로퍼티 | 타입 | 설명 | |
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IsDead | bool | ||
fired | System.Boolean |
메소드 | 설명 | |
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SecondaryWeapon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 location, |
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Update ( |
메소드 | 설명 | |
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FireKilledEvent ( ) : void |
메소드 | 설명 | |
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SecondaryWeapon_Killed ( object sender, |
public SecondaryWeapon ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 location, |
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texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
location | Vector2 | |
spriteBatch | ||
리턴 | System |
public abstract Update ( |
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currentGameTime | ||
리턴 | void |