C# Class OpenSim.Data.Null.NullDataService

Inheritance: ISimulationDataService
显示文件 Open project: openmetaversefoundation/fortis-opensim

Public Methods

Method Description
LoadLandObjects ( UUID regionUUID ) : List
LoadObjects ( UUID regionUUID ) : List
LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings
LoadRegionWindlightSettings ( UUID regionUUID ) : RegionLightShareData
LoadTerrain ( UUID regionID ) : ].double[
NullDataService ( ) : System.Reflection
RemoveLandObject ( UUID globalID ) : void
RemoveObject ( UUID uuid, UUID regionUUID ) : void
StoreLandObject ( ILandObject Parcel ) : void
StoreObject ( SceneObjectGroup obj, UUID regionUUID ) : void
StorePrimInventory ( UUID primID, ICollection items ) : void
StoreRegionSettings ( RegionSettings rs ) : void
StoreRegionWindlightSettings ( RegionLightShareData wl ) : void
StoreTerrain ( double terrain, UUID regionID ) : void

Method Details

LoadLandObjects() public method

public LoadLandObjects ( UUID regionUUID ) : List
regionUUID UUID
return List

LoadObjects() public method

public LoadObjects ( UUID regionUUID ) : List
regionUUID UUID
return List

LoadRegionSettings() public method

public LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings
regionUUID UUID
return OpenSim.Framework.RegionSettings

LoadRegionWindlightSettings() public method

public LoadRegionWindlightSettings ( UUID regionUUID ) : RegionLightShareData
regionUUID UUID
return OpenSim.Framework.RegionLightShareData

LoadTerrain() public method

public LoadTerrain ( UUID regionID ) : ].double[
regionID UUID
return ].double[

NullDataService() public method

public NullDataService ( ) : System.Reflection
return System.Reflection

RemoveLandObject() public method

public RemoveLandObject ( UUID globalID ) : void
globalID UUID
return void

RemoveObject() public method

public RemoveObject ( UUID uuid, UUID regionUUID ) : void
uuid UUID
regionUUID UUID
return void

StoreLandObject() public method

public StoreLandObject ( ILandObject Parcel ) : void
Parcel ILandObject
return void

StoreObject() public method

public StoreObject ( SceneObjectGroup obj, UUID regionUUID ) : void
obj SceneObjectGroup
regionUUID UUID
return void

StorePrimInventory() public method

public StorePrimInventory ( UUID primID, ICollection items ) : void
primID UUID
items ICollection
return void

StoreRegionSettings() public method

public StoreRegionSettings ( RegionSettings rs ) : void
rs RegionSettings
return void

StoreRegionWindlightSettings() public method

public StoreRegionWindlightSettings ( RegionLightShareData wl ) : void
wl RegionLightShareData
return void

StoreTerrain() public method

public StoreTerrain ( double terrain, UUID regionID ) : void
terrain double
regionID UUID
return void