메소드 | 설명 | |
---|---|---|
LoadLandObjects ( UUID regionUUID ) : List |
||
LoadObjects ( UUID regionUUID ) : List |
||
LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings | ||
LoadRegionWindlightSettings ( UUID regionUUID ) : |
||
LoadTerrain ( UUID regionID ) : ].double[ | ||
NullDataService ( ) : System.Reflection | ||
RemoveLandObject ( UUID globalID ) : void | ||
RemoveObject ( UUID uuid, UUID regionUUID ) : void | ||
StoreLandObject ( ILandObject Parcel ) : void | ||
StoreObject ( SceneObjectGroup obj, UUID regionUUID ) : void | ||
StorePrimInventory ( UUID primID, ICollection |
||
StoreRegionSettings ( RegionSettings rs ) : void | ||
StoreRegionWindlightSettings ( RegionLightShareData wl ) : void | ||
StoreTerrain ( double terrain, UUID regionID ) : void |
public LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings | ||
regionUUID | UUID | |
리턴 | OpenSim.Framework.RegionSettings |
public LoadRegionWindlightSettings ( UUID regionUUID ) : |
||
regionUUID | UUID | |
리턴 |
public RemoveObject ( UUID uuid, UUID regionUUID ) : void | ||
uuid | UUID | |
regionUUID | UUID | |
리턴 | void |
public StoreLandObject ( ILandObject Parcel ) : void | ||
Parcel | ILandObject | |
리턴 | void |
public StoreObject ( SceneObjectGroup obj, UUID regionUUID ) : void | ||
obj | SceneObjectGroup | |
regionUUID | UUID | |
리턴 | void |
public StorePrimInventory ( UUID primID, ICollection |
||
primID | UUID | |
items | ICollection |
|
리턴 | void |
public StoreRegionSettings ( RegionSettings rs ) : void | ||
rs | RegionSettings | |
리턴 | void |
public StoreRegionWindlightSettings ( RegionLightShareData wl ) : void | ||
wl | RegionLightShareData | |
리턴 | void |
public StoreTerrain ( double terrain, UUID regionID ) : void | ||
terrain | double | |
regionID | UUID | |
리턴 | void |