C# Class OpenSim.Data.Null.NullDataService

Inheritance: ISimulationDataService
Afficher le fichier Open project: openmetaversefoundation/fortis-opensim

Méthodes publiques

Méthode Description
LoadLandObjects ( UUID regionUUID ) : List
LoadObjects ( UUID regionUUID ) : List
LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings
LoadRegionWindlightSettings ( UUID regionUUID ) : RegionLightShareData
LoadTerrain ( UUID regionID ) : ].double[
NullDataService ( ) : System.Reflection
RemoveLandObject ( UUID globalID ) : void
RemoveObject ( UUID uuid, UUID regionUUID ) : void
StoreLandObject ( ILandObject Parcel ) : void
StoreObject ( SceneObjectGroup obj, UUID regionUUID ) : void
StorePrimInventory ( UUID primID, ICollection items ) : void
StoreRegionSettings ( RegionSettings rs ) : void
StoreRegionWindlightSettings ( RegionLightShareData wl ) : void
StoreTerrain ( double terrain, UUID regionID ) : void

Method Details

LoadLandObjects() public méthode

public LoadLandObjects ( UUID regionUUID ) : List
regionUUID UUID
Résultat List

LoadObjects() public méthode

public LoadObjects ( UUID regionUUID ) : List
regionUUID UUID
Résultat List

LoadRegionSettings() public méthode

public LoadRegionSettings ( UUID regionUUID ) : OpenSim.Framework.RegionSettings
regionUUID UUID
Résultat OpenSim.Framework.RegionSettings

LoadRegionWindlightSettings() public méthode

public LoadRegionWindlightSettings ( UUID regionUUID ) : RegionLightShareData
regionUUID UUID
Résultat OpenSim.Framework.RegionLightShareData

LoadTerrain() public méthode

public LoadTerrain ( UUID regionID ) : ].double[
regionID UUID
Résultat ].double[

NullDataService() public méthode

public NullDataService ( ) : System.Reflection
Résultat System.Reflection

RemoveLandObject() public méthode

public RemoveLandObject ( UUID globalID ) : void
globalID UUID
Résultat void

RemoveObject() public méthode

public RemoveObject ( UUID uuid, UUID regionUUID ) : void
uuid UUID
regionUUID UUID
Résultat void

StoreLandObject() public méthode

public StoreLandObject ( ILandObject Parcel ) : void
Parcel ILandObject
Résultat void

StoreObject() public méthode

public StoreObject ( SceneObjectGroup obj, UUID regionUUID ) : void
obj SceneObjectGroup
regionUUID UUID
Résultat void

StorePrimInventory() public méthode

public StorePrimInventory ( UUID primID, ICollection items ) : void
primID UUID
items ICollection
Résultat void

StoreRegionSettings() public méthode

public StoreRegionSettings ( RegionSettings rs ) : void
rs RegionSettings
Résultat void

StoreRegionWindlightSettings() public méthode

public StoreRegionWindlightSettings ( RegionLightShareData wl ) : void
wl RegionLightShareData
Résultat void

StoreTerrain() public méthode

public StoreTerrain ( double terrain, UUID regionID ) : void
terrain double
regionID UUID
Résultat void