C# Class Klak.Math.NoiseGenerator

显示文件 Open project: keijiro/Klak

Public Methods

Method Description
NoiseGenerator ( float frequency ) : UnityEngine
NoiseGenerator ( int seed, float frequency ) : UnityEngine
Rotation ( int seed2, float angle ) : Quaternion
Rotation ( int seed2, float rx, float ry, float rz ) : Quaternion
Step ( ) : void
Value ( int seed2 ) : float
Value01 ( int seed2 ) : float
Vector ( int seed2 ) : Vector3

Method Details

NoiseGenerator() public method

public NoiseGenerator ( float frequency ) : UnityEngine
frequency float
return UnityEngine

NoiseGenerator() public method

public NoiseGenerator ( int seed, float frequency ) : UnityEngine
seed int
frequency float
return UnityEngine

Rotation() public method

public Rotation ( int seed2, float angle ) : Quaternion
seed2 int
angle float
return UnityEngine.Quaternion

Rotation() public method

public Rotation ( int seed2, float rx, float ry, float rz ) : Quaternion
seed2 int
rx float
ry float
rz float
return UnityEngine.Quaternion

Step() public method

public Step ( ) : void
return void

Value() public method

public Value ( int seed2 ) : float
seed2 int
return float

Value01() public method

public Value01 ( int seed2 ) : float
seed2 int
return float

Vector() public method

public Vector ( int seed2 ) : Vector3
seed2 int
return UnityEngine.Vector3