Метод | Описание | |
---|---|---|
NoiseGenerator ( float frequency ) : UnityEngine | ||
NoiseGenerator ( int seed, float frequency ) : UnityEngine | ||
Rotation ( int seed2, float angle ) : |
||
Rotation ( int seed2, float rx, float ry, float rz ) : |
||
Step ( ) : void | ||
Value ( int seed2 ) : float | ||
Value01 ( int seed2 ) : float | ||
Vector ( int seed2 ) : |
public NoiseGenerator ( float frequency ) : UnityEngine | ||
frequency | float | |
Результат | UnityEngine |
public NoiseGenerator ( int seed, float frequency ) : UnityEngine | ||
seed | int | |
frequency | float | |
Результат | UnityEngine |
public Rotation ( int seed2, float angle ) : |
||
seed2 | int | |
angle | float | |
Результат |
public Rotation ( int seed2, float rx, float ry, float rz ) : |
||
seed2 | int | |
rx | float | |
ry | float | |
rz | float | |
Результат |
public Vector ( int seed2 ) : |
||
seed2 | int | |
Результат |