Method | Description | |
---|---|---|
DrawBoundingBox ( ) : void | ||
DrawObject ( ) : void | ||
GameObject ( string fileName ) : System | ||
SetScale ( float scale ) : void | ||
init ( Device &d3dDevice ) : void | ||
setCollisionBox ( ) : void | ||
setCollisionBox ( float axisLenX, float axisLenY, float axisLenZ ) : void |
Method | Description | |
---|---|---|
ClearMesh ( ) : void | ||
DrawMesh ( Mesh mesh, Material meshmaterials, Texture meshtextures ) : void | ||
LoadMesh ( string filenameWithPath, Mesh &mesh, Material &meshmaterials, Texture &meshtextures ) : void |
public GameObject ( string fileName ) : System | ||
fileName | string | |
return | System |
public setCollisionBox ( float axisLenX, float axisLenY, float axisLenZ ) : void | ||
axisLenX | float | |
axisLenY | float | |
axisLenZ | float | |
return | void |