C# Class GCXFormat.Scene.Mesh

Inheritance: Node
显示文件 Open project: Patapom/GodComplex

Public Properties

Property Type Description
m_BBoxMax_Local float3
m_BBoxMax_World float3
m_BBoxMin_Local float3
m_BBoxMin_World float3
m_Primitives Primitive[]

Public Methods

Method Description
Mesh ( Scene _Owner, FBX _Node ) : System
Mesh ( Scene _Owner, Node _Parent, BinaryReader _R ) : System
Mesh ( Scene _Owner, idTech5Map _Entity ) : System

Protected Methods

Method Description
LoadSpecialized ( BinaryReader _R ) : void
SaveSpecialized ( BinaryWriter _W ) : void

Method Details

LoadSpecialized() protected method

protected LoadSpecialized ( BinaryReader _R ) : void
_R System.IO.BinaryReader
return void

Mesh() public method

public Mesh ( Scene _Owner, FBX _Node ) : System
_Owner Scene
_Node FBX
return System

Mesh() public method

public Mesh ( Scene _Owner, Node _Parent, BinaryReader _R ) : System
_Owner Scene
_Parent Node
_R System.IO.BinaryReader
return System

Mesh() public method

public Mesh ( Scene _Owner, idTech5Map _Entity ) : System
_Owner Scene
_Entity idTech5Map
return System

SaveSpecialized() protected method

protected SaveSpecialized ( BinaryWriter _W ) : void
_W System.IO.BinaryWriter
return void

Property Details

m_BBoxMax_Local public_oe property

public float3 m_BBoxMax_Local
return float3

m_BBoxMax_World public_oe property

public float3 m_BBoxMax_World
return float3

m_BBoxMin_Local public_oe property

public float3 m_BBoxMin_Local
return float3

m_BBoxMin_World public_oe property

public float3 m_BBoxMin_World
return float3

m_Primitives public_oe property

public Primitive[] m_Primitives
return Primitive[]