C# Class DivineRightGame.LocalMapGenerator.DungeonGenerator

For generation of dungeons
显示文件 Open project: Haedrian/Divine-Right

Public Methods

Method Description
GenerateDungeonLevel ( int level, int percentCovered, MapCoordinate &startPoint, Actor &enemies, Dungeon &dungeon ) : ].MapBlock[
GetBlocksAroundPoint ( MapBlock map, MapCoordinate centre, int radius ) : DRObjects.MapBlock[]

Private Methods

Method Description
GenerateBaseMap ( int level, int percentCovered, List &rectangles, int &tileID ) : ].MapBlock[

Part 1 - Generate the base map

GeneratePathfindingMapConnector ( MapBlock map ) : ].byte[

Generates a pathfinding map for connecting

PutRoom ( MapBlock map, int tileID, int level, DungeonRoomType roomType, Rectangle rect, SummoningCircle &circle ) : void

Creates and puts a particular room in a particular rectangle

Method Details

GenerateDungeonLevel() public static method

public static GenerateDungeonLevel ( int level, int percentCovered, MapCoordinate &startPoint, Actor &enemies, Dungeon &dungeon ) : ].MapBlock[
level int
percentCovered int
startPoint MapCoordinate
enemies DRObjects.Actor
dungeon DRObjects.Items.Archetypes.Global.Dungeon
return ].MapBlock[

GetBlocksAroundPoint() public static method

public static GetBlocksAroundPoint ( MapBlock map, MapCoordinate centre, int radius ) : DRObjects.MapBlock[]
map DRObjects.MapBlock
centre MapCoordinate
radius int
return DRObjects.MapBlock[]