C# 클래스 DivineRightGame.LocalMapGenerator.DungeonGenerator

For generation of dungeons
파일 보기 프로젝트 열기: Haedrian/Divine-Right

공개 메소드들

메소드 설명
GenerateDungeonLevel ( int level, int percentCovered, MapCoordinate &startPoint, Actor &enemies, Dungeon &dungeon ) : ].MapBlock[
GetBlocksAroundPoint ( MapBlock map, MapCoordinate centre, int radius ) : DRObjects.MapBlock[]

비공개 메소드들

메소드 설명
GenerateBaseMap ( int level, int percentCovered, List &rectangles, int &tileID ) : ].MapBlock[

Part 1 - Generate the base map

GeneratePathfindingMapConnector ( MapBlock map ) : ].byte[

Generates a pathfinding map for connecting

PutRoom ( MapBlock map, int tileID, int level, DungeonRoomType roomType, Rectangle rect, SummoningCircle &circle ) : void

Creates and puts a particular room in a particular rectangle

메소드 상세

GenerateDungeonLevel() 공개 정적인 메소드

public static GenerateDungeonLevel ( int level, int percentCovered, MapCoordinate &startPoint, Actor &enemies, Dungeon &dungeon ) : ].MapBlock[
level int
percentCovered int
startPoint MapCoordinate
enemies DRObjects.Actor
dungeon DRObjects.Items.Archetypes.Global.Dungeon
리턴 ].MapBlock[

GetBlocksAroundPoint() 공개 정적인 메소드

public static GetBlocksAroundPoint ( MapBlock map, MapCoordinate centre, int radius ) : DRObjects.MapBlock[]
map DRObjects.MapBlock
centre MapCoordinate
radius int
리턴 DRObjects.MapBlock[]