Method | Description | |
---|---|---|
GenerateDungeonLevel ( int level, int percentCovered, MapCoordinate &startPoint, |
||
GetBlocksAroundPoint ( |
Method | Description | |
---|---|---|
GenerateBaseMap ( int level, int percentCovered, List |
Part 1 - Generate the base map
|
|
GeneratePathfindingMapConnector ( |
Generates a pathfinding map for connecting
|
|
PutRoom ( |
Creates and puts a particular room in a particular rectangle
|
public static GenerateDungeonLevel ( int level, int percentCovered, MapCoordinate &startPoint, |
||
level | int | |
percentCovered | int | |
startPoint | MapCoordinate | |
enemies | ||
dungeon | ||
return | ].MapBlock[ |
public static GetBlocksAroundPoint ( |
||
map | ||
centre | MapCoordinate | |
radius | int | |
return | DRObjects.MapBlock[] |