Method | Description | |
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AnimationDemo ( ) : System | ||
Complete ( Spine.AnimationState state, int trackIndex, int loopCount ) : void | ||
End ( Spine.AnimationState state, int trackIndex ) : void | ||
Event ( Spine.AnimationState state, int trackIndex, |
||
Start ( Spine.AnimationState state, int trackIndex ) : void |
Method | Description | |
---|---|---|
Draw ( |
||
Initialize ( ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
public Complete ( Spine.AnimationState state, int trackIndex, int loopCount ) : void | ||
state | Spine.AnimationState | |
trackIndex | int | |
loopCount | int | |
return | void |
protected Draw ( |
||
gameTime | ||
return | void |
public End ( Spine.AnimationState state, int trackIndex ) : void | ||
state | Spine.AnimationState | |
trackIndex | int | |
return | void |
public Event ( Spine.AnimationState state, int trackIndex, |
||
state | Spine.AnimationState | |
trackIndex | int | |
e | ||
return | void |
public Start ( Spine.AnimationState state, int trackIndex ) : void | ||
state | Spine.AnimationState | |
trackIndex | int | |
return | void |
protected Update ( |
||
gameTime | ||
return | void |