C# Class Demo.AnimationDemo

Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: RandolphBurt/spine-runtime-monogame Class Usage Examples

Public Methods

Method Description
AnimationDemo ( ) : System
Complete ( Spine.AnimationState state, int trackIndex, int loopCount ) : void
End ( Spine.AnimationState state, int trackIndex ) : void
Event ( Spine.AnimationState state, int trackIndex, Event e ) : void
Start ( Spine.AnimationState state, int trackIndex ) : void

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
LoadContent ( ) : void
UnloadContent ( ) : void
Update ( GameTime gameTime ) : void

Method Details

AnimationDemo() public method

public AnimationDemo ( ) : System
return System

Complete() public method

public Complete ( Spine.AnimationState state, int trackIndex, int loopCount ) : void
state Spine.AnimationState
trackIndex int
loopCount int
return void

Draw() protected method

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

End() public method

public End ( Spine.AnimationState state, int trackIndex ) : void
state Spine.AnimationState
trackIndex int
return void

Event() public method

public Event ( Spine.AnimationState state, int trackIndex, Event e ) : void
state Spine.AnimationState
trackIndex int
e Spine.Event
return void

Initialize() protected method

protected Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

Start() public method

public Start ( Spine.AnimationState state, int trackIndex ) : void
state Spine.AnimationState
trackIndex int
return void

UnloadContent() protected method

protected UnloadContent ( ) : void
return void

Update() protected method

protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void