Method | Description | |
---|---|---|
ScheduleAssignTilesJob ( ITerrainSampler terrainSampler, DaggerfallWorkshop.MapPixelData &mapData, JobHandle dependencies, bool march = true ) : JobHandle | ||
TerrainTexturing ( ) : UnityEngine |
Method | Description | |
---|---|---|
AddLookupRange ( int baseStart, int baseEnd, int shapeStart, int saddleIndex, bool reverse, int offset ) : void | ||
CreateLookupTable ( ) : void | ||
MakeLookup ( int index, bool rotate, bool flip ) : byte |
public ScheduleAssignTilesJob ( ITerrainSampler terrainSampler, DaggerfallWorkshop.MapPixelData &mapData, JobHandle dependencies, bool march = true ) : JobHandle | ||
terrainSampler | ITerrainSampler | |
mapData | DaggerfallWorkshop.MapPixelData | |
dependencies | JobHandle | |
march | bool | |
return | JobHandle |