C# Class DaggerfallWorkshop.TerrainTexturing

Generates texture tiles for terrains and uses marching squares for tile transitions. These features are very much in early stages of development.
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Public Methods

Method Description
ScheduleAssignTilesJob ( ITerrainSampler terrainSampler, DaggerfallWorkshop.MapPixelData &mapData, JobHandle dependencies, bool march = true ) : JobHandle
TerrainTexturing ( ) : UnityEngine

Private Methods

Method Description
AddLookupRange ( int baseStart, int baseEnd, int shapeStart, int saddleIndex, bool reverse, int offset ) : void
CreateLookupTable ( ) : void
MakeLookup ( int index, bool rotate, bool flip ) : byte

Method Details

ScheduleAssignTilesJob() public method

public ScheduleAssignTilesJob ( ITerrainSampler terrainSampler, DaggerfallWorkshop.MapPixelData &mapData, JobHandle dependencies, bool march = true ) : JobHandle
terrainSampler ITerrainSampler
mapData DaggerfallWorkshop.MapPixelData
dependencies JobHandle
march bool
return JobHandle

TerrainTexturing() public method

public TerrainTexturing ( ) : UnityEngine
return UnityEngine