C# 클래스 DaggerfallWorkshop.TerrainTexturing

Generates texture tiles for terrains and uses marching squares for tile transitions. These features are very much in early stages of development.
파일 보기 프로젝트 열기: l3lessed/CO-DF-Unity-10.23 1 사용 예제들

공개 메소드들

메소드 설명
ScheduleAssignTilesJob ( ITerrainSampler terrainSampler, DaggerfallWorkshop.MapPixelData &mapData, JobHandle dependencies, bool march = true ) : JobHandle
TerrainTexturing ( ) : UnityEngine

비공개 메소드들

메소드 설명
AddLookupRange ( int baseStart, int baseEnd, int shapeStart, int saddleIndex, bool reverse, int offset ) : void
CreateLookupTable ( ) : void
MakeLookup ( int index, bool rotate, bool flip ) : byte

메소드 상세

ScheduleAssignTilesJob() 공개 메소드

public ScheduleAssignTilesJob ( ITerrainSampler terrainSampler, DaggerfallWorkshop.MapPixelData &mapData, JobHandle dependencies, bool march = true ) : JobHandle
terrainSampler ITerrainSampler
mapData DaggerfallWorkshop.MapPixelData
dependencies JobHandle
march bool
리턴 JobHandle

TerrainTexturing() 공개 메소드

public TerrainTexturing ( ) : UnityEngine
리턴 UnityEngine